Posts Tagged ‘#soundman’

Now you should have a comfortable of understanding – MIDI is a communication system between equipped devices.  This information allows us real-time control of receiving devices.  While there are a lot of basic on-off commends (actions) like note, sustain, start, stop, there are other commands that offer a range of control, typically 1 – 128 (or zero – 127).  Basic computer stuff, so we are stuck with a lot of groups dealing with 8, 16, 128.  You get used to it.  These continuous controller commands can be used to change how the receiving device or sound responds to the movement of the continuous controller. 

Here, I am not talking about the keyboard or sample trigger.  These are basically in-put hardware.  A few examples commonly found are modulation wheels, pitch bend wheels, joysticks, ribbons, foot controllers, and faders.  As mentioned earlier, you can send channel information to a number of receiving devices.  You can use the keyboard as you Master controller and assign one continuous controller to signal the light board to fade in or out and anywhere in-between.  In some set-ups you can use a sustain pedal connected to the Master Controller and when depressed, the light board receives the command (MIDI message) and the fog machine will be triggered.  Key pad triggers can be set up to do the same thing, but as you know, not every device is compatible with every other device, and sometimes features are left out from model to model.  But with most available manufacturer’s, you can easily accomplish versions of the above.

Performing in a duo band, my partner and I played guitars, I played keys, we both sang, he controlled a drum machine with bass pedals and I controlled a programmable drum machine.  As we did more popular dance style music, I would use the drum machine (sometimes when it was idle during a song and sometimes as another layer…) to sequence the synth-bass line of a cover tune.  Then I could play more keyboard parts live for a fuller sound.  As a songwriter, I have used this a bunch to create new audio landscapes and textures I probably would not have found on my own.  So try this if you have the necessary toys;

Take a drum machine or a MIDI drum pattern and play it over and over.  Now, change the sound of the MIDI receiving device or direct to another tone generator (yes!, for visual effects you can also do this to run lights if the sequence is done with the light board in mind).  But don’t just change to another drum or percussion patch.  Change it to a synth bass sound or orchestral strings – and keep changing.  Some sound settings you will not hear anything at all (probably because the drum notes are typically short in duration (and should be as we will get to later) and the sound has a slow attack and is not responding quickly enough to make the programmed tones audible.  (for this you can try holding down a sustain pedal if available and see how the sound responds to longer duration) I plan to go into the properties of ADSR in future series, so we will cover that in detail later.  Some sounds you will not hear every note from the drum pattern but as you listen to a wide variety of sounds, you will find this is OK. 

If needed, change the MIDI Note Number (oh, man, another topic!) from a crash or cowbell in the drum pattern and you can make it trigger another note that might be closer to the key or scale you are working in.  As you know, MIDI also provides real time control, so you can trigger other devices using this function during live performances and still keep it live.

Sound reinforcement can be broken up into simple segments and based on need of reinforcement project, we can narrow down the staggering options that can distract us.  Let’s dig in.

If you will only use pre-recorded music or audio tracks, this is relatively easy and you will get there quickly.  I will concentrate on the live performance for this series.  We will look at the needs of the band members, the requirements of the audio gear, understanding the environmental effects and the basic strategy to make it all work together.

Once you know the number of performers and the location of the event, you can begin planning on getting the gear you need and an idea of the requirements for great sounding – crowd pleasing live events.  The first step is to get an idea of the show/act/performance.  Live drums?  Keyboards or brass section?  Speech or information, you get the idea. 

Get an accurate count of the number of inputs you will need.  The total is important.  This can determine the size and capability of the mixer and the requirements of cabling, ‘monitors’, stands and microphones needed to cover the performance.  Then break them down into basic groups. 

Keep in mind that for making a live performance work, you need to have two totally independent sound systems available and in control so if we think about it, there is a sound system on the stage with the performers so they can hear themselves – and other performers – and any media they need to be aware of or perform with.  The audience requires the second system and this makes the party get started when the ‘house sound‘ gets cranked up and sounds great.

Most band /performer gear and audio cables will be connected to a long cable with a box at the end called a ‘snake‘.  Most inputs will be ‘mic‘ cables with three connectors for low ‘impedance‘ sources.  The microphone of your choice connects to a mic cable then gets plugged into this box on stage.  The snake connects that input to a very long cable leading up to the ‘mixing or sound board‘.  The sound board can listen separately to each input from the snake and can send that signal to a variety of ‘audio outs‘.  We will focus on the basic ones needed the vast majority of the time now and add more later on in this series.

The mixer – sound engineer will be able to send some of each performer’s input signal back through the snake to the amplifiers and their related on-stage speakers or in-ear monitors, etc.  (in this process it is really handy for the sound engineer to bring his/her own microphone….!!!!  That way once you turn on the stage monitors (on-stage speakers for performers) you can talk directly to anyone on stage and the main speakers going to the audience can be turned off so the audience will not hear you).  This allows you to quickly communicate to band members to help you sound check quickly.

The mixer – sound engineer will also send measured amounts of all performers’ inputs – all blended into a clear representation of the performance – to the main or house amplifiers and their related speakers/cabinets.  Effects like reverb and delay can be added to enhance the overall sound and ‘feel’ of the music/performance. 

That is the first goal.  Create two sound systems with the mixing board as the hub.  Operate them independently and you will be miles ahead of the rest of the ‘sound gurus’ I have heard out there.

My experience with music and performance is probably not unique.  Like a lot of people starting a craft or sport, learning to play an instrument or act, I just didn’t have a lot of confidence or even history to know how I was doing.  I mean, at this point I am not even asking ‘when will I be good enough to …).  Still fairly young at this point, I really like playing drums and percussion.  I tapped out rhythms everywhere I went.  We got a small organ for Christmas one year and I was drawn to it for months.  Harmonicas, a cheap guitar lead up to recording gear.

As I played instruments and fiddled around with lyrics or microphones and power amps over the years, I realized two things pretty quickly; 1) I knew and understood things a lot of people will never understand and 2) I knew a lot of really good players/musicians/artists, and they were much better than me.  I rationalized that I considered myself to be a songwriter (not even singer/songwriter early on) and that was good enough for me.

Today, I encourage each of you to think not just about the target or the goals in your musical performing careers, but to think about how you will continue to improve your craft.  Writing songs, performing someone else’s or running sound and making everyone sound great – each takes practice and effort.  But eventually it takes confidence.  Can you really do it.  What if you totally screw things up? What if they don’t applaud (or laugh or cheer)?

I spent quite a long time before I realized I had everyone else’s confidence BUT mine!  Knowing what I do now, I would have accepted a few more challenges.  I might have encouraged more projects.  I could have inspired someone else.  So now, let me inspire you.  Don’t wait until everyone in the universe thinks you are “good enough” to get out there and jump in.  At my job I tell trainees that I know as much as I do because I have made every mistake possible.  Do what you love.  Put your heart into it.  What if you screw things up?  You learn from it and the next time you do better.  Do it a bunch, and you will be great.

Happy Valentine’s Day!

Because there needs to be a direct wire connection between MIDI devices, it actually makes this much easier, but you just need to plan ahead a little.  For simple systems, setting up will be a quick foundation for more complex and growing systems.  In the most basic systems, you will have a controller or device that will transmit MIDI to another receiving device that will be able to respond to the MIDI data.  If you only have one controller, trigger or MIDI device, there is nothing to set up.

So we have examples of MIDI-equipped devices that will be the Master in our set up.  Words like ‘Controller,’ ‘Keyboard’, ‘Triggers’, ‘Percussion Pads’, ‘Lighting Boards’ can be translated into the devices we will play or perform on.  Keyboards can be used to trigger drum or trumpet sounds or even light boards……..  Drum Triggers can be used to play loops or sampled sounds.  Keep in mind MIDI will transmit (and/or record) the physical performance to other devices.

To make sure each device ignores the data going to other devices – yes, remember the 16 channels traveling through each MIDI cable?  Here they come in handy.

If we go back to the basic setup, the Master can be set to transmit MIDI to those possible channels in a number of ways including;

  1. Send No Signal at all (OFF)
  2. Send to any one of the 16 channels
  3. Send to more than one channel

So first, we want the Master to talk to one external MIDI device.  As long as the Master and the receiving device are set to the same channel, the device will respond to information from the selected channel(s).  It is easy to start with channel 1, and many manufacturers will set their default to transmit on channel 1.

There are always exceptions and some become standard features by popularity.  Drum machines were commonly used on channel 10.  So connecting a drum machine or percussion triggers to a ‘drum module‘, use channel 10.

Most MIDI receiver devices will be able to respond to signals in a number of ways including;

  1. No channels (OFF)
  2. Listen to any one channel at a time
  3. Omni – listen to all 16 channels at once

If you have problems getting receiving device to respond, try #3 above.

As we add devices we can +1 on the Master out channel to send to other devices now in the chain of MIDI cables connecting each device as described briefly earlier.  Set each new receiving device to listen to that channel only (in common and standard systems).

Next series let’s go over recording and playing MIDI performances.

Midi_ports_and_cable

I have seen a lot of confusion over the discussion of MIDI.  Many of us know what it is and how to use it, but we keep on learning new ways to take advantage of this amazing communication protocol.  New MIDI equipped products are hitting the market every year, but if you are starting out or curious you probably just want to know what is MIDI really?

The definition is rather simple; Musical Instrument Digital Interface.

It is a way for devices that have the MIDI feature to communicate to other devices that have the same feature.  Typically you will see the following ports on the devices:

IN

OUT

THRU (also an out, put this is a pass-through from an external MIDI device)

 

These simply let you know where the flow of communication is headed.  These ports and the cables connecting them communicate one-way.  If you want the 1st device to send MIDI data to the 2nd device, connect the OUT from device 1 and connect it to the IN of device 2.  To have the same data from 1st device also sent to a 3rd device, connect the THRU (out) from the 2nd device to the 3rd device’s IN port.

 

MIDI has set up 16 channels for separate communications within each device.   Now, here is the kicker.  What does it do?

 

The confusion comes from the idea that MIDI allows you to record or transmit and layer sounds.  Try to think of it this way – MIDI transmits physical activity applied to the device.

It has no sounds.  It makes no noise. 

But if the player or performer plays a keyboard as the 1st device, MIDI will transmit the physical movement of the keyboard …. This can include what key(s) on the keyboard, how fast or hard they were hit, how much pressure was applied to the key(s) while they are held down, how long it was held, if the sustain pedal is pressed, if the modulation wheel is moving and a lot of other information.  When you capture or record the MIDI data of the performance, it will play back those movements.  If the 2nd device is a tone generator or sound module whatever sound is selected will respond to the MIDI ‘performance’.   If you change sounds, the performance will be in the new sound.

If the 1st device is a drum pad or trigger, the same thing applies.  The trigger will send MIDI data detailing which trigger is used, how hard it is hit and in some pad designs it will detect the area of impact and will trigger multiple sounds depending in zone and velocity of the strike.

I will continue the over view later on in this series. 

I would like to share a number of experiences and lessons I have learned over the years.  My friends call me a closet teacher.  Teaching is just something I love to do.  If I learned it, so can you.  And I have learned a lot about ‘running sound”.

I am fortunate to have had experience from four distinct points of view.  Each is an important but uniquely different facet of the big picture called ‘Live Sound Reinforcement”.  From spending a lot of time in each area, I was able to see how they all fit together and how we can make the job easier and improve the understanding and control of running sound for a live performance. 

Here are the four main branches in no particular order as you will see.

Studio engineer – controlled environment, fancy equipment (that never gets moved or unplugged) and time to ‘ rewind’ and try again.

Live Performer – need to hear ‘me’ more than others but need to hear others.  Loud volume, “in the moment” energy and excitement.  Changing environments and equipment.  Group or team involvement

Sound Reinforcement – make what the band/act is doing on stage sound good and not too loud in the audience of varying sizes and in challenging environments.

Audio and Instrument Sales – newest and coolest toys, contacts with company reps and training seminars, clients that are great musicians.

I have been combining these four branches for years.  If I run into difficulties in a live situation, I can set up the equipment after a gig and recreate the problem.  Then with no live audience or making sure the show goes on kind of pressure, I can look for a solution.  Sometimes it is more gear (or often just the right gear), sometimes a different cable or patch, sometimes a talk with the band members (LOL).

I will not go into heavy technical background or graphs unless I have to, but there are great references on line if you want to get details.  If you are starting out and do not have a lot of experience (or any) you will benefit quickly from this series and will be able to pick this up in no time. 

My name is Michael and studio friends call me MIDI Mike.  Welcome to MIDIMike’s Live Sound Reinforcement series.